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- File Size 38.04 KB
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- Create Date August 5, 2021
- Last Updated August 5, 2021
Life Steal Enchantment 1.1
-Changed the Whole Life Steal System
Entity with Sword Gains Amount of Health Left on Hit Entity * ( 0.1 * Level of Enchantment )
So if you have 4 HP left and you hit an entity which has 10 HP Missing that means you Heal 1HP per Level of your Enchantment , so if you had level 1 you would heal 1 HP and Level 2 = 2Hp